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Diagnosis: Deathmatch

Project Type: Group (5 developers, 4 weeks)

Focus: Board Game Production,  Narrative Design, Game Design.

Role: Narrative Designer, Game Designer, Graphic Designer

Game Engine: Tabletop, Analog

Language: N/A

Description:

A group of doctors wake up one day to discover they've been cursed into adorable forms and forced to kill each other! Diagnosis: Deathmatch is a multiplayer competitive board game where it's kill or be killed. 

The project was made for the Core Principles of Game Design course at SCAD. I worked with 4 other developers in an in-person format over a 4 week period in order to create, balance mechanically, and professionally print a board game. 

Process Work

The final presentation for this project, including the rulebook and information about our ideation and creation process. 

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