



Diagnosis: Deathmatch
Project Type: Group (5 developers, 4 weeks)
Focus: Board Game Production, Narrative Design, Game Design.
Role: Narrative Designer, Game Designer, Graphic Designer
Game Engine: Tabletop, Analog
Language: N/A
Description:
A group of doctors wake up one day to discover they've been cursed into adorable forms and forced to kill each other! Diagnosis: Deathmatch is a multiplayer competitive board game where it's kill or be killed.
The project was made for the Core Principles of Game Design course at SCAD. I worked with 4 other developers in an in-person format over a 4 week period in order to create, balance mechanically, and professionally print a board game.
Process Work
The final presentation for this project, including the rulebook and information about our ideation and creation process.