Alienated
Project Type: Group (8 developers, 48 hours)
Focus: Development Pipeline, Game Production, Narrative Design, Game Design
Role: Narrative Design Lead, Game Designer, 2D Artist/Animator
Game Engine: Unreal 4
Language: Unreal Blueprint
Description:
A Choose-Your-Own Adventure Dialogue-Driven story game, Alienated follows an alien who has crashed a costume party in the 80s in order to research humans. Follow Jovithar, aka Jimothy, as he fumbles his way through social interactions. The game has a full narrative structure and puzzles included.
The project was made for the 2024 Global Game Jam, where the theme was "Make Me Laugh." I worked with 7 other developers (one of which was ill so their output was severely limited) and developed this project outside of classes.
Process Work
The Ink file with the entire script of the game, including how the puzzles work and the differing branching paths.

The Twine file with all the branching paths plotted out as well as puzzle solutions.