Games

Narrative Design,
Game Design, Writing, Quest Design
Overgrown
Project Type: Group (over 80 developers, about 10 months)
Role: Narrative Designer, Game Designer, Dialogue Writer, Quest Designer.
Game Engine: Unreal 5
Description: A 2.5D Action Roleplaying Game, Overgrown follows Lily Sene as she searches for her Botanist father in a museum infected by fungi with sentient plants. Explore, fight enemies, complete quests for a variety of personalities, and discover the secret behind the infection.

Narrative Design, Game Design, Level Design
>MANDATORY_UPDATE
Project Type: Group (9 developers + 8 external contractors)
Role: Narrative Designer, Game Designer, Dialogue Writer, Quest Designer.
Game Engine: Unreal 5
Description: A 3D Action-Platformer, MANDATORY_UPDATE is a story about the choices we make under oppressors, and how those choices may impact those closest to us. For the project, I led Agile sprints, worked closely with all other departments, and wrote dialogue which I then directed the voice acting for and implemented in-engine.

Systems Design,
Unreal Engine,
Blueprinting,
Deadwood
Project Type: Group of 5, 10 Weeks
Role: Systems Designer, Game Designer,
Game Engine: Unreal 5
Description:
The project was made for the SCAD Applied Principles of Game Design course. I delivered systems and sounds for the project, including a fire propagation system, hosing, breaking debris with an axe, the ability to swap tools with the mouse wheel, energy, water, and health, as well as some minor physics components and charging stations.

Blueprinting, Game Design, Narrative Design, UI
Re:Frame
Project Type: Solo, 10 weeks
Role: Programmer, Game Designer, Puzzle Designer, UI, Narrative Designer
Game Engine: Unreal Engine 5.5.2
Description:The project was made for the SCAD Core Principles of Game Tech course. I worked alone for 10 weeks to deliver a project complete with mechanics, sound, and multiple endings. I programmed in physics, a weapon pickup system, an enemy spline, a way to kill/catch the enemy, and a puzzle trigger complete with UI.

Documentation, Game Design, Narrative Design
Expiration Inspection
Project Type: Solo, 3 Weeks
Role: Writer, Game Designer, Narrative Designer, Level Designer
Game Engine: N/A
Description:
An in-depth, 20 page Game Design Document following professional standards acquired through research.
The goal of the project was to create a Game Design Document based on or creating a virtual environment, a space that takes the audience out of their own lived experiences. I decided to take direct inspiration from Francis Glessner Lee's Nutshell Studies of Unexplained Death.

Game Design, Narrative Design, Graphic Design
Diagnosis: Deathmatch
Project Type: Group (5 developers, 4 weeks)
Role: Narrative Designer, Game Designer, Graphic Designer
Game Engine: Tabletop, Analog
Description: Diagnosis: Deathmatch is a multiplayer competitive board game where it's kill or be killed. The project was made for the Core Principles of Game Design course at SCAD. I worked with 4 other developers in an in-person format over a 4 week period in order to create, balance mechanically, and professionally print a board game.

Narrative Design, Game Design, Level Design
Star Wars: Mission Underground
Project Type: Solo
Role: Narrative Designer, Game Designer
Game Engine: N/A
Description: A pitch and synopsis for a stealth adventure game with branching endings where you play as a Mandalorian youth named Parja (or player can insert their own name) who is a spy for the Empire. The project was made for the SCAD Narrative Content for Game Design course. I worked alone to build a full pitch document with gameplay loops, the overall story and its branching routes, and ensuring adherence to the Star Wars universe.

Writing, Dialogue Writing, Narrative Design
Star Wars: Vengeance of the Huntress
Project Type: Group (4 developers, 2 weeks)
Role:Dialogue Writer, Narrative Designer, Game Designer
Game Engine: Twine
Description:
A Choose-Your-Own Adventure Dialogue-Driven story game with gambling as a mechanic, Star Wars: Vengeance of the Huntress follows a woman named Miwa seeking vengeance on a crime lord. This universe-accurate game has full Poker, Russian Roulette, and Pazaak gameplay. The project was made for the SCAD Narrative Content for Game Design course. I worked with 3 other developers to build a Twine game in class and out of class as well.
